Audio and Game Designer
"Music and Sound spot on"
"Soundtrack Slaps"
Audio and Technical Game Designer
Platform: PC
Game Engine: Unreal
Genre: Tycoon Simulator
Time Frame: 7 weeks
Core Gameplay:
Sandbox building
Beach and Life guard management
Team:
3 Designers
3 Programmers
4 Artists
Game Design:
Rapid prototyping, helped with UI, layout, GDD, and ideation
Level block-out assets and Animation:
Blockout assets,
Animation states implementation
Audio Design:
Full salsa band score, with hit songs of various Latin/Cuban styles, ie, Salsa, Bozza etc. Sfx implementation.
Art:
Blender model, textured, rigged, animated, and implemented.
Yes, a shark.
Platform: PC
Game Engine: Unreal
Genre: Casual Children's Game
Time Frame: 4 weeks
Core Gameplay:
Sheep herding
Platforming
Puzzles
Team:
3 Designers
2 Programmers
Blueprint Scripting:
Rapid prototyping, sheep shape game mechanics. Gameplay Feel.
Audio Design:
Symphonic orchestral
score. Music manager, crossfade triggers, and SFX implementation.
Art/Animation/
VFX:
Sheep models, rigged in Blender. Niagara VFX, walls, smoke clouds, and 2D sprites.
Team:
Solo Project
Core Gameplay:
Fly and shoot
Earn points with credits from killing aliens
Find and bomb enemy bases
C# Scripting:
Systems design,
actors principle for inheritance,
C# events/ delegates
Audio Design:
Full orchestral score. SFX implementation.
Art, Animation and VFX:
Pixel art for tiles, characters,
props, and poofs. HDR explosion fx.
UI:
Message/Event system.
Layout and Animations.
Platform: PC
Game Engine: Unity
Genre: Sidescrolling 2D Space Shooter
Time Frame: 2 weeks
Platform: PC, Unity WebGL
Game Engine: Unity
Genre: Horror Game
Time Frame: 3 weeks
Core Gameplay:
Interact with objects
Find clues to progress
Scary audio/visual cues
Team:
3 Designers
Level Design:
3D Blockout
in Probuilder
UI:
Event/Message systems.
C# Scripting:
Systems designer and general purpose functionality
Narrative Design:
Story and clues
Audio Design:
Full orchestral creepy score cues for crossfades. Audio trigger systems for audio, footstep sounds etc.
Art:
3D "scary" model
in Probuilder.
2D textures and art.
Platform: PC
Game Engine: Unity
Genre: Point and Click Puzzle Game
Time Frame: 2 weeks
Core Gameplay:
Laser rerouting to open doors
Narrative through ship dialogue
Team:
3 Designers
3 Programmers
4 Artists
C# Scripting:
Helper, "generic button", do all system.
Music manager.
UI:
Map and End Credits Roll
Audio Design:
Full orchestral score, SFX creation and implementation
Platform: PC
Game Engine: Unity
Genre: Flight Delivery Game
Time Frame: 2 weeks
Core Gameplay:
Find and Deliver packages
Dogfighting
Avoid package getting destroyed
Team:
3 Designers
3 Programmers
3 Artists
Audio Designer:
Full orchestral score and SFX design.
C# Scripting:
Music manager crossfade systems and triggers. SFX implementation.
Game Design:
Ideation
Platform: PC Steam
Game Engine: Godot Engine
Genre: Classic 2D Platformer
Time Frame: 8 months
Core Gameplay:
Platforming
Survival
Get all accessories!
Team:
Solo Project
GDscript:
Programmed systems from scratch and through learning
Steam:
Gone through the whole trip from prototype to full release on steam
Audio Design:
Full orchestral meets chip tune score, SFX implementation
Art, Animation and VFX:
Traditional frame by frame character cell animation, particle FX, backgrounds, and tiles
Narrative Design:
Story telling through
tooth fairy's clues within the game