Team:
Solo Project
Core Gameplay:
Platforming
Stealth and Shooting Action
Find Keycard
Level Design
From 2D layouts to building the level in Unreal
Blueprint Scripting:
Main game mechanics
Level Assets:
Assets made in Blender for level design and main characters blaster weapon
Cinematics:
Cutscenes and general use of sequences
Audio Design:
Full orchestral score. SFX implementation.
Platform: PC
Game Engine: Unreal
Genre: First Person Shooter
Time Frame: 2 weeks
I first drew the three floor levels, top down, in 2D, and then implemented the in-engine level onto these outlines. Tweaking was needed due to time and gameplay scope as I had originally intended to have three levels, with an alien on human prisoner research area, I decided to switch to two floors instead due to the small amount of time to make the game.
First person - slice your enemies - action game. You are an extraterrestial arriving to the planet LJN-35X with a mission to find the artifact known as Cutting Edge. Embark on a journey beyond the jungles and inside the temple fighting the Son's of Alberich and deadly floating pirahna's on your way. A concept of a game made with cheeky B-movie passion at heart.
Platform: PC
Game Engine: Unreal
Genre: First Person Action
Time Frame: 2 weeks
Core Gameplay:
Platforming
Run n Slice
Stealth or Full-on Rambo
Team:
1 Designer
1 Programmer
Audio Design:
Symphonic orchestral
plus synthesizers score. Audio triggers. Voice acting for Alberich and Title. SFX implementation.
Art/Animation/
VFX:
Hand, pirahnna, shuriken, sword, level assets in Blender
Level Design:
From 2D sketches to
3D tempel and cave assets plus putting it all together.
Blueprint Scripting:
Rapid prototyping, movement, animation. Level Triggers
Cinematics:
Cutscenes and general use of sequences
Core Gameplay:
Stealth
Level Design:
3D Assets in Blender,
and turned sketches into finished level in unreal. Caves in landscape.
Audio Design:
Full orchestral score. SFX implementation.
Cinematics:
Narrative through cinematics and music
Platform: PC
Game Engine: Unreal
Genre: Third person stealth
Time Frame: 2 weeks
Team:
2 Designers
A lot of the focus in this game prototype has been on making low poly level design and getting that game feel while still utilizing only cubes.
Platform: PC, Unity WebGL
Game Engine: Unity
Genre: 3D third person platformer
Time Frame: 1 week
Core Gameplay:
Platforming
Team:
2 Designers
Level Design:
3D Blockout
in Probuilder
C# Scripting:
General purpose designer, modular cannon implementation
Audio Design:
Fun loving, humoristic, brass band music inspired by Donkey Kong Country.
UI:
Event/Message systems.
Art:
Water shaders,
2D UI illustration of Bong Bong
Core Gameplay:
Move by swinging arms
Avoid patrolling drones
VR Puzzle solving
Team:
15 Designers
23 Artists
Level Designer:
3D Blockout
in Probuilder and asset implementation
Platform: PC, VR
Game Engine: Unity
Genre: Non-violent VR-game
Time Frame: 6 weeks
Core Gameplay:
Swipe screen to explore
Touch Pickup/combine objects
Team:
2 Designers
2 Artists
Platform: Mobile Mac/Android
Game Engine: Unity
Genre: Puzzle Game
Time Frame: 4 weeks
Lead Designer:
Idea, design, and puzzles integration
UI:
Overall event systems, implementation of art assets
Gameplay Systems: Playmaker visual scripting Finite State Machines
Audio Design:
Full orchestral score, and sfx implementation.
Sidescrolling shoot-em-up. You are a Alistair and/or Daisy battling a world of dinosaur robots. Reach and fight the evil mastermind toaster and free the realm from tyranny!
Team:
3 Designers
3 Artists
Core Gameplay:
Shoot and bomb
Avoid obstacles
Level Design:
Implementing level 2D tilemaps
Art, Animation and VFX:
2D animated dinos inside cave system. Particle FX.
Gameplay systems:
Camera system and boss state machines. Sfx implementation.
Platform: PC
Game Engine: Unity
Genre: 2D singleplayer
or co-op shoot em up
Time Frame: 2 weeks
Platformer RPG Metroidvania Game. You are a prince with your trusty unicorn who has to save the realm from invading robot overlords using fantasy medieval weaponry and magic. Embark on an adventure with your unicorn, fight against vicious animals in the realm of Excelsior Prime, find the man in red, unlock the battle against the machines.
Team:
Solo Project
Core Gameplay:
GDScript:
Systems design,
actors principle for inheritance, modular design.
Audio Design:
Full orchestral score. Audio systems. SFX implementation.
Art, Animation and VFX:
Character animations, Tiles
VFX
Narrative Design:
Concept and Story
UI:
Message/Event system.
Layout and Animations.
Platform: PC
Game Engine: Godot Engine
Genre: Platformer Metroidvania
Time Frame: 6 Months and Still Going
Core Gameplay:
Platforming
Shoot music intervals
Use WWI Weapons
Team:
Solo Project
A psychological horror/music game. You are a composer trapped in your own mansion who has to battle your past and the Ancient Cne who has taken control over famous old composers, such as Beethoven and Wagner. Or is it only your madness that has manifested itself? Your wife and child is dead. What happened to them? Use your weapons from WWI and your musical powers to destroy your inner demons.
Platform: PC
Game Engine: Godot Engine
Genre: 2D Retro Platformer
Time Frame: 5 months
GDScript:
Systems design,
actors principle for inheritance, modular design.
Audio Design:
Full orchestral score. Audio systems. SFX implementation.
Art, Animation and VFX:
Character animations, Tiles
VFX
Narrative Design:
Concept and Story
UI:
Message/Event system.
Layout and Animations.