Portfolio

Game Designer 2D Artist

Music Composer Musician


Max Robert Arnborg


Email:

robert.arnborg@gmail.com

Adventure in King Caries Land

Platform: Steam - Pc/Mac/Linux

Game Engine: Godot 3.1

Genre: Classic Platform Game


Defeat King Caries!


Save the Tooth Fairy!


  • A Super Toothy, 2D, Musically Induced, Action, with a little Adventure, Platformer Game, Inspired by Retro Classics from Before.
  • 14 Action Packed Levels
  • All Kinds of Hand Animated 2D Sprite Characters, Ranging From Peter Pizzas to Sally Sausages to Pumpkins and FrankenTooth
  • Jump and Eat Those Foods to Survive(what are you gonna do? A tooth has to eat...)
  • Use the Tooth Paste and Floss Whip to Help You Traverse the Dangerous Lands of King Caries
  • Pimp Your Tooth, Find Items Throughout the Game to Make Your Tooth Look "Kewl"
  • All Original Orchestral and Chip-Tune Soundtrack by Max Robert: "Where Video Game Blipp Blopp Chip-Tune Meets Orchestra."


Team: Solo developed, programming, 2d art/animation

Max Robert Arnborg


Special Thanks to:


Sophie Rodin

Daniel Yousefi

Karin Nilsen


Without you this game wouldn't have been made :)

Uprising VR

Platform: PC, VR

Game Engine: Unity

Genre: Non-violent single player VR-game


Non-violent single player VR-game. An atmospheric, Swedish dystopian spy thriller with sneaking and puzzle solving. 


  • Move by swinging arms in running motion
  • Infiltrate the HQ at night
  • Slip through the security and avoid patrolling drones
  • Blind surveilence cameras with your spray can
  • Several different and unique puzzles
  • Access ventilation, ride along shelves and scout ahead with your RC-car


Team: Six week project, by 15 designers and 23 artists from Forsberg's School


My work effort:


3D level design in Pro Builder in Unity and asset implementation 


credit to Simon Arvebrink for game info

Deer Friends

Platform: Mobile Mac/Android

Game Engine: Unity

Genre: Puzzle Game


Team:


2D Artists/Animators:

Nomi Bontegard

Theodor Rönnudd


Game Design:

Max Robert Arnborg

Inner Demons - Proof of Concept/Prototype

Platform: Pc, Mac, Linux

Game Engine: Godot 3.1

Genre: Psychological Horror/Music Game


Team:


Lead Programmer:

John Victor Dahl


Game Design, Music and Art:

Max Robert Arnborg

Dino Punk

Platform: Pc

Game Engine: Unity

Genre: Schmupp


Team:


2D Artists/Animators:

Marius Nilsson

Julian Jansson

Jasmin Deza


Game Design:

Max Robert Arnborg

Philip Lundius


Music:

Viktor Granström

Play more of my game jam games at:


https://maxrobert.newgrounds.com/games

My Animated Shorts